Manage tags: 2017barcelona

Adéu, Barcelona.

The sea through the train window

Well, I’m writing this from back home in Norway after a great summer in Barcelona! This time, I’ve decided not to write so much hard scientific stuff as before. For that, I refer back to my two previous posts one on

Posted in Blogs 2017, PRACE Summer of HPC 2017 Tagged with: , , , , , , , , , , ,

More on Deep Q networks

Nature cover

It’s time for another blog post apparently! Just as last time, I have decided to fill it with science! This time I will talk mostly about the “Deep Q Network” and the “Stochastic Gradient Descent” algorithm. These are all fairly

Posted in Blogs 2017, PRACE Summer of HPC 2017 Tagged with: , , , , , , , , , ,

Artificial Brains for enhancing Crowd Simulations?!

A visualisation of a biological neural network.

Hi all, In my previous post I introduced myself and the SoHPC programme. Now it’s time for my project. Why Crowd Simulation? Throughout history, humankind has had a clear preference for grouping together in larger and larger groups. On the global scale, 54

Posted in Blogs 2017, PRACE Summer of HPC 2017 Tagged with: , , , , , , , , , , , ,

Aleksander Wennersteen

You’re like a magical giant -Dimitra I’m 23 years old and in my third year of the five year MPhys in Mathematical Physics at the University of Edinburgh. This summer, I will be participating in the Summer of HPC, based

Posted in Participants 2017, PRACE Summer of HPC 2017 Tagged with: , , , , , , , ,

Hybrid Monte Carlo Method for Matrix Computation on P100 GPUs

Project reference: 1701 The focus of this project will be on  enhancing further hybrid (e.g. stochastic/ deterministic) method for Linear Algebra. The focus is on Monte Carlo and quasi-Monte Carlo hybrid methods and algorithms for matrix inversion and solving systems

Posted in Projects 2017 Tagged with: , ,

Monte Carlo and Deep Learning Methods for Enhancing Crowd Simulation

Project reference: 1702 Simulating realistic large scale crowd behaviours is a complex endeavour. The use of real data and realistic perception models is required. And once the behaviour is established, one must generate and animate varied characters for realistic visualization

Posted in Projects 2017 Tagged with: , ,
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