Visualization of real motion of human body based on motion capture technology

Visualization of real motion of human body based on motion capture technology

Project reference: 1714

Main objective of this project is to create platform for visualization of real motion of human body based on motion capture technology. First 3D virtual model of human skeleton will be created. This model will be moving based on real human motion obtained through motion capture technology. First model will be created manually using polygons. Second moresophisticated model will be generated based on Computed Tomography (CT) images. Outcome of this project could be used not only for promotion of HPC among general public but it could be also developed into more sophisticated system which could be later used by physicians for home treatment of patients with movement problems.

Attached picture shows 3D virtual model of human skeleton created form Computed Tomography (CT) images

Project Mentor: Petr Strakoš Ph.D.

Site Co-ordinator: Karina Pešatová

Learning Outcomes:

Basic knowledge of processing and visualization of biomedical images, principles of motion capture and inverse kinematics

Student Prerequisites (compulsory): 

Basic programming skills in

  • C, C++
  • Python

Student Prerequisites (desirable): 

  • Image processing and segmentation
  • 3D data visualization
  • Parallel processing

Training Materials:

https://www.blender.org/support/tutorials/

http://www.creativebloq.com/3d-tips/blender-tutorials-1232739

https://www.youtube.com/user/tutor4u

Beginning Blender Open Source 3D Modeling, Animation, and Game Design, Lance Flavell, ISBN13: 978-1-4302-3126-4

Workplan:

Week 1 –Training (Blender Cycles, basics of bio-imaging)

Week 2 – 4 Creation of 3D virtual model of human skeleton

Week 5 – 7 Capturing of motion of real human through motion capture technique and applying to 3D virtual model

Week 8 – Final report completion and final presentation preparation

Final Product Description: 

Platform together with devices for motion capture could be used for real time demonstration of this technology and as a show case how HPC could be used.

Adapting the Project: Increasing the Difficulty:

Motion of the 3D virtual skeleton will be prescribed, not based on real movement of real human

Resources:

Software

  • Python
  • Blender Cycles
  • C, C++ programming environment

Hardware

  • High memory system
  • Visualisation server
  • Salomon cluster

Access to the appropriate software and hardware will be provided by the IT4Innovations National Supercomputing Center.

Organisation:
IT4Innovations national supercomputing center
project_1615_logo-it4i

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One comment on “Visualization of real motion of human body based on motion capture technology
  1. David John Bourke says:

    This was a misleading project description.

    Student Prerequisites should read:
    Experience in:
    – Blender
    – Unity3D
    – Animation

    The project did not require any knowledge of parallel programming, image processing or programming in general. The project did not offer an opportunity to learn about high performance computing as the programme advertised.

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